On October 29 at the Android Dev Summit 2026, Google announced that several core Android XR development tools have exited preview and reached stable: the Jetpack XR SDK core libraries, the Android XR emulator and Android XR Engine Hub, completing the app development environment for XR headsets and smart glasses. Within the Jetpack XR SDK, Jetpack SceneCore, ARCore for Jetpack XR and the XR Runtime core libraries are now stable, offering production-ready APIs with long-term interface stability and backward compatibility. The Android XR emulator in Android Studio also went stable, letting developers build, debug and test apps for XR glasses, audio glasses and display glasses without physical hardware.

On October 29, at the Android Dev Summit 2026 developer conference, Google announced that several core Android XR development tools have officially exited their preview phase and entered stable releases, including the core Jetpack XR SDK libraries, the Android XR Emulator, and the Android XR Engine Hub, further completing the app development environment for XR headsets and smart glasses. Among them, the Jetpack SceneCore, ARCore for Jetpack XR, and XR Runtime core libraries under the Jetpack XR SDK are now in the stable stage, giving developers APIs suitable for production development, with long-term interface stability and backward compatibility. The Android XR Emulator in Android Studio has also entered stable release, letting developers build, debug, and test apps for XR glasses, audio glasses, and display-equipped glasses without physical devices. For game and immersive content development, the Android XR Engine Hub has officially reached stable version, supporting the three major game engines Unity, Godot, and Unreal; developers can use the tool to start performance profiling and view runtime data to optimize XR app performance. In addition, Google extended ARCore's Geospatial API, enabling developers, through the Jetpack XR SDK and Unity, to anchor virtual content to specific locations in the real world and build AR applications such as spatial navigation and location-based information displays combined with local tracking capabilities. Notably, Google also teamed up with XREAL the same day to officially launch the XREAL AURA glasses running the Android XR system. With the first tethered Android XR glasses on the market and core development tools now stable, Google is further completing the Android XR hardware and software ecosystem, supporting developers in extending existing apps and games to XR devices of various form factors.
10月29日,Google在Android Dev Summit 2026开发者大会上宣布,Android XR多项核心开发工具正式结束预览阶段,进入稳定版本,包括Jetpack XR SDK核心库、Android XR模拟器以及Android XR Engine Hub,进一步完善面向XR头显和智能眼镜的应用开发环境。
其中,Jetpack XR SDK旗下的Jetpack SceneCore、ARCore for Jetpack XR和XR Runtime核心库现已进入稳定阶段,为开发者提供适用于正式产品开发的API,并支持长期接口稳定性及向后兼容。Android Studio中的Android XR模拟器也同步进入稳定版本,支持开发者在没有实体设备的情况下,针对XR眼镜、音频眼镜及带显示眼镜开发、调试和测试应用。
面向游戏及沉浸式内容开发,Android XR Engine Hub正式推出稳定版本,支持Unity、Godot和Unreal三大游戏引擎,开发者可以通过该工具启动性能分析、查看运行数据,优化XR应用表现。
此外,Google还扩展了ARCore的地理空间API,支持开发者通过Jetpack XR SDK和Unity,将虚拟内容锚定至真实世界中的特定位置,并结合本地追踪能力开发空间导航、位置相关的信息展示等AR应用。
值得注意的是,Google还在同一天联合XREAL正式推出搭载Android XR系统的XREAL AURA眼镜。随着首款有线Android XR眼镜上市,以及核心开发工具进入稳定版本,Google正进一步完善Android XR的软硬件生态,为开发者将现有应用和游戏扩展至不同形态的XR设备提供支持。
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