Newsroom Wire
No. 2597 · 2026-10-28 · Evening Edition

CN China10-28 18:09⏱ 2 min read

Half-Life: Alyx PC Version Adds Foveated Rendering With Support for Multiple VR Headsets

Half-Life: Alyx PC Version Adds Foveated

Valve has released a new update for Half-Life: Alyx that brings foveated rendering to the PC VR version. The feature can be enabled manually in the game's advanced performance settings, reducing GPU load and improving performance. It supports NVIDIA GTX 16 series, RTX 20 series, and newer GPUs, while AMD users need to run the game in Vulkan mode. According to Valve's setup guide, eye tracking works on headsets including Steam Frame, Meta Quest Pro, Bigscreen Beyond 2e, Apple Vision Pro, PS VR2, and Pimax via the appropriate drivers or third-party tools. The update also adds stencil buffer markers for the Steam Frame native version to improve reprojection quality, and fixes rendering crashes caused by some Workshop content as well as the "Gnome Alone" achievement failing to unlock.

近日,Valve为旗下VR游戏《半衰期:爱莉克斯》推出新版本更新,正式为PC VR版本加入注视点渲染功能,玩家可在游戏的高级性能设置中手动开启,以降低GPU渲染负载,改善游戏运行表现。

硬件兼容方面,新功能支持NVIDIA GTX 16系列、RTX 20系列及更新型号显卡,AMD显卡用户则需要通过Vulkan模式运行游戏。根据Valve提供的配置指南,Steam Frame、Meta Quest Pro、Bigscreen Beyond 2e、Apple Vision Pro、PS VR2及Pimax等多款头显均可通过相应驱动或第三方工具使用眼动追踪功能。

此外,本次更新还针对Steam Frame原生版本加入模板缓冲区标记,以改善画面重投影质量,同时修复了部分创意工坊内容引发的渲染崩溃,以及“Gnome Alone”成就无法解锁的问题。

值得一提的是,《半衰期:爱莉克斯》早在今年9月就已为Steam Frame原生版本加入注视点渲染,此次更新则将相关功能进一步扩展至PC VR版本,让更多头显用户能够受益。

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